The dialogue is really not very good and the voice-acting surprisingly mediocre. You can have spin-offs, sure, but this is a numbered Final Fantasy sequel, I don’t think I’m being pedantic in saying that it should at least be in the same genre as the previous games.įinal Fantasy 16 – the graphics are definitely good (Picture: Square Enix) Making it anything else is like making a mainline sequel to Mario that’s not a platformer or Halo that’s not a shooter. Having a party of characters is almost what defines a Japanese role-player and I know Yoshi-P said it wasn’t one, but… Final Fantasy is the definitive Japanese role-player. I would have preferred it had some element of turn-based action, but the real problem is that you’re only ever controlling the one guy. It’s not necessarily that it’s real-time either. I think the combat is the one thing that everyone has praised but for me the problem is that it just don’t feel like Final Fantasy. A lot of it is more grounded, when it’s just people talking, but the action and more out-there elements, most obviously the boss battles, are exactly what I’d want a next gen Final Fantasy to look like. The graphics are great and apart from certain elements of the story, such as the crystals, almost the only thing in the game that makes it seem like a Final Fantasy title. The positives about the game are pretty obvious: the graphics and the combat.
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